World Overview

The World of Final Fantasy Crystal Chronicles is an especially dangerous place for adventurers, as it is covered in a poisonous Miasma in addition to the myriad Monsters that wander the wilds. The only sanctuaries for people to settle are within the proximity of giant Crystals, which repel the Miasma as long as they are regularly infused with Myrrh collected from Myrrh Trees. Each town employs adventuring parties known as Crystal Caravans to gather Myrrh every year.

Inhabitants
The world is home to four intelligent races called Tribes. They are:


 * The humble Clavats
 * The mighty Lilties
 * The nimble Selkies
 * The enigmatic Yukes

Miasma
See Main Article: Miasma

Miasma is a mysterious, poisonous haze that pervades the world's atmosphere. Though it appears to have no effect on plants or animals, it will kill a person in seconds, and is known to strengthen monsters. Its chemical relationship with water only worsens the dangers.

Crystals
See Main Article: Crystal

Whether by alchemical reaction, arcane magic, or divine will, a Crystal infused with Myrrh will repel Miasma. Though towns and settlements are safely formed around enormous house-sized Crystals, travel between towns is possible by way of rare Pocket Crystals that repel Miasma within a smaller radius. Every year, Crystal Caravans are employed by each town to collect Myrrh with a magical container known as the Crystal Chalice, which is adorned with one such Pocket Crystal.

Myrrh
See Main Article: Myrrh

This mysterious and rare liquid is needed to power the Crystals that repel Miasma. It can only be obtained from Myrrh Trees and contained in a Crystal Chalice placed on a tree's natural altar. Infinitesimal amounts of Myrrh can power Pocket Crystals that pass near infused town Crystals.

Monsters
See Main Article: Monsters

Monsters roam the wilds throughout the world and come in many forms, ranging from the humanoid Goblins and Orcs to the more beastly Bats and Behemoths. Some form their own societies and cultures, following strong and menacing leaders.

Regions
The lands within reasonable proximity from known Crystals are connected by roads paved by the Lilty patrolmen in the years after the end of their bloody campaign of conquest. Lands within this network are divided into seven inhabited regions separated by Miasma Streams that are only passable at crossing points within mountain ranges, as well as the Jegon River. These regions are:


 * Tipa Peninsula
 * Ironmine Downs
 * Vale of Alfitaria
 * Veo Lu
 * Plains of Fum
 * Rebena Plains
 * The Abyss

Across the sea to the west of Tipa are two islands that are accessible by Tristan's Ferry from Port Tipa or the ports further up the Jegon River:


 * Kilanda Isles
 * Lynari Isle

Farther east are the disconnected regions largely forgotten by all but their inhabitants:


 * Forgotten Kingdom of Epitav
 * Frontier Lands (Padarak)